• The Six Second Collaborative Meeting Rule

    The next time you’re in a meeting and someone turns to their laptop to find something to share with the group, start counting – one, one thousand... Just how long does their disengagement from the conversation last? What happens to the collaborative dialog?  Does this cause the entire meeting to pause?  Technology, and our devices, now play an important role in the meeting room, and it's important to ask - what impact does it have on productivity?  I can see the frustration on colleagues faces when a meeting pauses while someone searches for a video cable that matches their laptop...this ... Read More »

  • Join Me at Interop to Discuss The Future of Room-Based Video Conferencing

    Where does the room-based video conferencing market stand today and what will it look like in the future?  That's a great question and one I'll be discussing at Interop along with Eric Krapf, editor at No Jitter, John Lamarque of Cisco and Troy Trenchard who leads Unified Communications Applications at Avaya. The four of us will be participating in a collaboration session on Wednesday, April 2, from 4-5pm regarding the future of room-based video conferencing. I've always thought that video teleconferencing needs to support ad hoc meetings between users in better ways than ... Read More »

  • DistractionWare Meets Deep Immersion – Facebook’s $2B bet on Virtual Reality

    You've probably heard by now that Facebook is moving forward with an acquisition of Occulus VR - what was a grassroots, community-driven project to develop a killer virtual reality system will now become part of what Zukerberg calls "The next generation communications platform." Occulus makes the Occulus Rift, an immersive display that is head-worn. Immersion for the end user is total: Everything but the 1080p resolution image is blocked out, presenting you with a 90 degrees horizontal and 110 degrees vertical scene in 3D that, due to headtracking technology, allows the viewer ... Read More »

  • If you were to ask many of the Generation X members of the technology community about what inspired them to become computer scientists, engineers, and entrepreneurs - it may be the emergence of "Virtual Reality" as a new computing paradigm in the early '90s. The novel that introduced the world to cyberspace - Neuromancer - by  William Gibson provided a vision of what cyber space and virtual reality were supposed to be. It consisted of immersive interfaces composed of everyday, interactable objects and for future computer scientists it promised exciting possibilities. In Gibson's vision, you could interact with ... Read More »

  • I'm on my way back from Enterprise Connect and the war between Cisco and Microsoft to be your unified communications provider is escalating.  It seemed that a lot of customers feel they are being pushed to declare allegiance to one platform or the other. Will you be a Lync+Skype user or focus on network infrastructure and web conferencing through WebEx? Users are sweating the decision. After all, it may be that a CIO's career depends on the success of their enterprise roll-out of one of these communication models. The good news is ... Read More »